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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. Using Amazon Bedrock, developers built an AI agent that analyzes near real-time game data streaming from Amazon Kinesis.

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Level up game development insights at AWS re:Invent 2024

AWS Games

Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Games professionals can also attend a workshop to learn how to use generative AI for building game concept storyboards.

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Scaling Multiplayer Games: The Hidden Challenges and Testing Solutions for Peak Performance 

iXie gaming

Scaling is not merely about increasing server capacity but requires a nuanced approach to managing synchronization, network stability, security, and cross-region data consistency. These systems are critical in identifying and resolving issues such as network de-sync, packet loss, and data transfer lags under real-world conditions.

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ).

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Understand the principles behind matchmakers – and build one yourself

PreMortem.Games

Certain platforms let players block other players – making sure that they’re not matched with them again. Cross-platform choices. Similar to the blocking point, some players don’t want to play across platforms and might opt out. So you need to make sure you use a data store that can handle it.” says Jordan.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

Building on our previous conversation with SciPlay CEO Josh Wilson , this episode dives deeper into the companys growth strategy, talent approach, and staying ahead in the fast-changing world of gaming. This requires a careful balance of data, player feedback, and an innate understanding of the player experience.

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