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Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ).
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If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). You can also try the Web editor or the Android editor for this release.
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An essential dataplatform for all mobile gaming studios. In this analysis, data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets.
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The debugger can be used in a build and there should not be limitations of a device running the game. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. builds and will make available for everyone. builds and will make available for everyone.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Give developers access to more complete data from the platforms. He’s also something of a protein smoothie sommelier.
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His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”. He also said there are opportunities in going cross-platform and direct billing. Cross-platform is becoming more important too, he said.
Xcode Instruments If you’re building video games for iOS, Xcode Instruments can be an ideal testing tool to level up your game QA. GameBench GameBench is one of the leading tools for performance data collection, analysis, and optimization for video games and other applications. This ensures faster and more efficient game testing.
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