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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

For example, the engine does not have any culling mechanism. However, for this to happen, I need to make the game educational so that my wife approves of it. So, what issues did find? Even though the setup took a few minutes, I saw problems right away. Loading times were too long and Z-fighting was apparent. Stay tuned for part-II

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Unity’s Frustum Culling and Depth Rejection techniques help reduce the amount of geometry processed by discarding objects outside the camera’s view or hidden by others. GPU Occlusion Culling adds another layer of optimization by skipping objects that are occluded by other elements in the scene, thus reducing unnecessary vertex processing.

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

It typically signals the end of preproduction and the transition to production - we're no longer going to spend time coming up with any more major new ideas for game systems because we're committing to what we have and building those systems out.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

The Swedish games conglomerate is in the midst of a bloody restructuring and has been culling its personnel expenses. Postpone pricey acquisitions However, because building up human capital is costly and slow, making cuts following a rushed acquisition is destructive. Similarly, Amazon Game Studio announced the termination of 180 jobs.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. The goal for Godot is to provide a great set of building blocks that can be used and combined to create more specialized game functions and tools.

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