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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

For example, the engine does not have any culling mechanism. However, for this to happen, I need to make the game educational so that my wife approves of it. So, what issues did find? Even though the setup took a few minutes, I saw problems right away. Loading times were too long and Z-fighting was apparent. Stay tuned for part-II

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

Culling 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

Games 78
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). You can also try the Web editor or the Android editor for this release. Downloads Download Godot 4.4.1

Bug 77
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Unity’s Frustum Culling and Depth Rejection techniques help reduce the amount of geometry processed by discarding objects outside the camera’s view or hidden by others. GPU Occlusion Culling adds another layer of optimization by skipping objects that are occluded by other elements in the scene, thus reducing unnecessary vertex processing.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Audio: Set interactive music streams as meta streams ( GH-104054 ). Audio: Fix AudioEffectPitchShift issues when pitch_scale is set to 1 ( GH-104090 ). release.

Render 87
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Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. Delores had/has two full-time paid testers and before any build was uploaded to a store, it got a good deal of testing around the fix, plus a complete play through of 30 photos was required on each platform.