Remove Build Remove Culling Remove Data
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.

Bug 77
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. What worked?

Games 71
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). C#: Skip re-saving.csproj when TFM is unchanged ( GH-103714 ).

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

By merging compatible render passes into native render passes (on platforms like Vulkan, Metal, and DX12), Unity reduces the amount of data transferred between the GPU and system memory, significantly cutting down on memory bandwidth usage. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Animation streaming : Modern games have long cinematics, which require a lot of animation data.

AAA 145
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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

Mesh 52