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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. Unity’s Frustum Culling and Depth Rejection techniques help reduce the amount of geometry processed by discarding objects outside the camera’s view or hidden by others. In some cases, Solid Angle Culling reduced ARTAS processing time by 60%.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

The second RC build on Monday fared fairly well and had no new regression. Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). IMPORTANT: This is a release candidate build, which means that it is not suitable yet for use in production, nor for press reviews of what Godot 3.2

Bug 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x.

Beta 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 90
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. Notably, Godot 3.2.2 How to test. GLES2 2D batching. The fix made in the 3.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x.

Beta 52