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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame. This increases the likelihood of multiple passes being applied to the same pixel, taxing the GPU even more. In some cases, Solid Angle Culling reduced ARTAS processing time by 60%.

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

The second RC build on Monday fared fairly well and had no new regression. Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). For changes since the last RC build, see the list of commits.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

Topics include: General tips Maximizing GPU utilization when building Memory allocations Organizing geometries into BLASes Build preference flags Dynamic BLASes Non-opaque geometries Particles General tips Consider async compute for AS building. Consider worker threads for generating AS building command lists.

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2024 Cherry-picks

Mircosoft Game Dev

Of Life and Land Build your own settlements in Of Life and Land and experience different maps, scenarios, and rich simulations. Until Then Nominated for a plethora of awards, the visual novel Until Then tells the emotional story of the highschooler Mark in polished pixel art. Strategize with animals and nature in mind!

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. Rendering: Portal occlusion culling. macOS: Mono universal build, GDNative Framework, notarization. Promote object validity checks to release builds. This has a theoretical performance cost for release builds, but it was found not to be significant.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

For macOS, both the standard and Mono editor builds are now signed and notarized ! Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. C#: Official builds now use Mono 6.12.0.114.

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