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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. x point releases (which we are now intending to do more often, allowing several releases per year). Rendering is significantly more efficient in Godot 4.0,

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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. Core: Fixed false positives in the culling system ( GH-37863 ).

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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. Notably, Godot 3.2.2 How to test. GLES2 2D batching.

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

This new RC 1 build should be quite stable and we hope that many Godot 3.2.x stable build. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. The upcoming Godot 3.2.2 How to test.

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

This new RC 3 build fixes a couple recent regressions. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. The upcoming Godot 3.2.2 stable in a day or two. How to test. GLES2 2D batching.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

stable, which is why we publish this beta build now. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

iOS export templates are now included in the Mono build. came with a brand new Android plugin system, and notably the possibility to build custom APKs from your project folder with any additional plugins/modules that your project needs. Better handling of Variant s pointing to released Object s. Porting existing 3.2 feature set.

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