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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism. That way, my kids do not have to worry about driving, and just enjoy the game as the car speeds throughout the city. So, what issues did find?

Engine 63
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance.

Games 78
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Audio: Set interactive music streams as meta streams ( GH-104054 ). release.

Render 86
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Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. Delores had/has two full-time paid testers and before any build was uploaded to a store, it got a good deal of testing around the fix, plus a complete play through of 30 photos was required on each platform.

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Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. If we broke a store build, it would be hours of tech support emails. Releasing a build going to manufacture was nerve wracking and very expensive.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. The goal for Godot is to provide a great set of building blocks that can be used and combined to create more specialized game functions and tools. Visual scripting.

AAA 145
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). Editor: Fix error when dropping script into script editor ( GH-70580 ). GDScript: Register enum type names in release build ( GH-64253 ).

Beta 106