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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

UX 45
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). You can also try the Web editor or the Android editor for this release.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. What worked?

Games 52
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Customer Experience Optimization: Enhancing User Journeys on Your Magento Store

Logic Simplified

Customer Experience Optimization or UX optimization ensures a business does that and increases customer satisfaction, loyalty, and advocacy. A website's user experience or UX plays a crucial role in achieving this goal. Contrary to good UX, a poor user experience can negatively impact a company's reputation and finances.

UX 69
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. macOS: Mono universal build, GDNative Framework, notarization. Promote object validity checks to release builds. This has a theoretical performance cost for release builds, but it was found not to be significant. Large files support (> 2.0 Frame delta smoothing.

UX 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. This accounts for a lot of data going back and forth, and a need for accessible, predictable & clearly defined states.

Build 52
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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

Hybridcasual puzzle games follow the hypercasual model closely with respect to user experience (UX). This blend of puzzle-solving and metagame building keeps players engaged through longer play sessions while offering an incentive for continuous play. Special thanks to Yasin Hatibolu for the great data visualization.

Puzzle 52