Remove Build Remove Data Remove UX
article thumbnail

5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

UX 45
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. What worked?

Games 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). You can also try the Web editor or the Android editor for this release.

Beta 107
article thumbnail

Customer Experience Optimization: Enhancing User Journeys on Your Magento Store

Logic Simplified

Customer Experience Optimization or UX optimization ensures a business does that and increases customer satisfaction, loyalty, and advocacy. A website's user experience or UX plays a crucial role in achieving this goal. Contrary to good UX, a poor user experience can negatively impact a company's reputation and finances.

UX 68
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. macOS: Mono universal build, GDNative Framework, notarization. Promote object validity checks to release builds. This has a theoretical performance cost for release builds, but it was found not to be significant. Large files support (> 2.0 Frame delta smoothing.

UX 52
article thumbnail

Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. This accounts for a lot of data going back and forth, and a need for accessible, predictable & clearly defined states.

Build 52
article thumbnail

How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

Unless otherwise specified, all ranking, downloads and revenue data below has been acquired through the wonderful data services of Sensor Tower. Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

UX 52