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Access violation in Windows native build

Cocos

Im using Cocos creator to build a small game as side project. In the debug build the dll causing issues is msvcp140d.dll) I manage for now to make a build replacing the 2 files inside the engine with a couple that I found they were working, but honestly it was a lucky found and I dont think its the proper fix.

Build 40
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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back.

Debug 130
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. Navigation Navigation contains some of the oldest code in the engine. For more information, see GH-67531.

Beta 106
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). or newer is required for this build, changing the minimal supported version from.NET 6 to 8. Changelog As we released 4.4

Beta 84
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. Same with the Mac build.

Debug 100
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Stack traces are now available in projects exported in release mode as well if the Debug > Settings > GDScript > Always Track Call Stacks project setting is enabled. It is developed by foolsroom.

Dev 71