Remove Build Remove Debug Remove Game Engine
article thumbnail

In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. Even for a Release build, the driver background optimizations may be turned on and off dynamically from frame to frame.

Shaders 115
article thumbnail

Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

article thumbnail

Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Editor: Fixes and improvements to Search Results dock ( GH-66574 ). Requires.NET SDK 6.0 specifically.

Beta 98
article thumbnail

Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Porting: Fix Embedded Game startup location on Windows ( GH-103021 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). Porting: Window: Fix flashing subwindows ( GH-102983 ).

Beta 83
article thumbnail

2022 was a waste for my engine until this happened

Harold Serrano

But the main reason was the lack of direction for the game engine. For most of the year, I had no idea what to do with my game engine. I wanted to niche down my game engine to a game genre. But could not decide on the game genre. My instinct was to make the Untold Engine a Football Game Engine.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 111