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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Changelog As we released 4.4

Beta 84
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame. This bottleneck can drastically affect performance, especially in visually demanding applications.

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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

As mentioned in the previous post , we're close to the Release Candidate stage and I hesitated to name this build as such. IMPORTANT: This is a beta build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.2 For changes since the last beta build, see the list of commits. Disclaimer.

Beta 52
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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

The second RC build on Monday fared fairly well and had no new regression. Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). IMPORTANT: This is a release candidate build, which means that it is not suitable yet for use in production, nor for press reviews of what Godot 3.2 development build.

Bug 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

iOS export templates are now included in the Mono build. came with a brand new Android plugin system, and notably the possibility to build custom APKs from your project folder with any additional plugins/modules that your project needs. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

Debug 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 And there's even more in the works that will be included in future beta builds. Bug reports.

Beta 52