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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ).

Beta 84
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! You can also try the Web editor or the Android editor for this release. New in Beta 1!

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly.

Build 98
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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

Render 52
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ).

Beta 67
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. build templates. Cocos Creator 3.7.2

Render 52