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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.

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Why you can’t objectively build great games

Game Developer

Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.

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Company of Heroes developer Relic to build for the future with smaller titles and classic revivals

Game Developer

The Vancouver studio will continue to develop sprawling strategy titles, but hopes to supplement those releases with more experimental projects.

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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

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What a community-led shift to independent fan wikis means for game developers

Game Developer

Players are beginning to split away from centralized wiki platforms and build their own community guides. Here's why developers should pay attention.

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Report: ProbablyMonsters conducting more layoffs after pledging to build 'stable home for developers'

Game Developer

Social media posts from impacted employees indicate more jobs have been placed on the chopping block.

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