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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) You see pictures of gritty, realistic sci-fi worlds and detailed fantasy universes. Others like you do the same and the buzz builds. Dino cooking! the most visitors each season that the park opens.

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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game. They set the style and mood of the work, giving life to an abstract idea.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. I definitely want to build a team.

Dev 145
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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Comparatively, the original Skyrim mod felt like more of a city with more buildings, more organization, more density.

NPC 130
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.

Art 105
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Lighting helps integrate various 3D elements (effects, props, characters, etc.) sun/moonlight, overhead lights in a building, etc.).

Film 98
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Here's a look at just some of the props Harold was able to complete this month.

Dev 52