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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Internal properties marked with a $ suffix are compressed in the build process. Incorrect mesh instanced attribute handling for INT type attributes.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Highlights Many features originally intended for 4.3

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. As such, we encourage testing this build in order to ensure a smooth release for both versions. Our first development snapshot for 4.5 has arrived!

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Practical Tips for Optimizing Ray Tracing

Nvidia

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data. To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. Parallel mesh processing for instance data generation.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). feature release. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.

Beta 72