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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.

Art 52
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“To Them, It Was Like Magic”: How UNCSA Students Are Embracing AI with Filmustage

Filmustage

Over the decades, Gosse has worn many hats from producing breakout films like Laws of Gravity (1992) and Hand Gun (1993), to directing festival-acclaimed features like Niagara, Niagara (1998), which earned Robin Tunney the prestigious Volpi Cup at the Venice Film Festival. One student literally said, Oh my God, this is magic.

AI 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We

Art 138
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Any time off means you delay your game by that much time, or cut features, or reduce quality. I use several different approaches which usually depend on the scope or impact of the feature.

Dev 145
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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

We explore the role of a 3D visualization artist, in particular architecture visualization (archviz), and how to build the skills you need to succeed as a 3D visualization artist. Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) What does an architectural visualization artist do? using 3D software.

Render 98
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game. They set the style and mood of the work, giving life to an abstract idea.

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Build a Lucrative Career in the Gaming Industry

iXie gaming

Game Writer What you’ll do: Write lines for the characters, pop-ups and messages in the game 2D/3D Game Artist What you’ll do: Create the characters, props and backgrounds of the game. Game Tester What you’ll do: Test the features of the game, identify glitches and bugs on various platforms like mobile phones, consoles and PCs.

Build 52