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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” The rest of the things were emerging on their own. I don’t know.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Loading times were too long and Z-fighting was apparent. So, what issues did find? Even though the setup took a few minutes, I saw problems right away. For example, the engine does not have any culling mechanism. Stay tuned for part-II

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.

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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves.

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beta decay | Phase 1 Pre-Alpha Release

Indie DB

Build, trade, and fight for territory within a dystopian megalopolis. beta decay is a voxel-based, cyberpunk RPG with a low poly aesthetic.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. Carlsen initiates with a gameplay sketch, and the art team starts building a 3D location. “We

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