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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. How do you know that the game you are building is genuinely scary? “It’s

Balance 195
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The Basic Fundamentals of Game Design

Logic Simplified

In this article, we'll explore some key building blocks of game design fundamentals. We will cover everything from crafting intuitive and engaging game mechanics to creating immersive storylines and themes to prioritizing user interface and experience. Here are a few examples of game mechanics to help you understand them better: 1.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. After that, if you want to ship something, you need to build discipline.” After reaching larger milestones, I send playtest builds to friends to get feedback and polish things up.

Dev 160
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

We couldn’t break the PC version as they share a common data source, which is important for our build process. First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

Console 104
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How to Price Your Board Game

Brand Game Development

Along with your box, the theme and mechanics of your game, and the reviews you receive, board gamers will make a decision to buy or not to buy. It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one. Santorini is a sharp game.

Games 130
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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, Stumble Guys uses IP in live events to introduce new gameplay mechanics Stumble Guys x Nerf Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award.

Mobile 130
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How to develop a rich and immersive game world?

Logic Simplified

To build a truly immersive gaming environment, a team of designers, developers, artists and programmers employ a combination of psychology, art and technology into video games that challenge and capture players, resulting in satisfying gameplay. But before that, let’s first understand what an immersive games world means.