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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week.

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

In this blog post, we will explore how game developers are incorporating unique in-game ad features into the game design or, in some cases, have made ads an integral part of the game to enhance the user experience and drive revenue.

Mechanics 237
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4 Lessons from Imhotep for Aspiring Board Game Designers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Like many board games, Imhotep has a lot to teach board game designers. You want to build a combination of pyramids, obelisks, burial chambers, and temples. You get one action per turn.

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. ” Why did you become a solo developer?

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A Crash Course in Board Game Development

Brand Game Development

Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. ” So what goes into game development?

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.

Studios 129