Remove Build Remove Game Design Remove Prototyping
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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? For the sake of this brain twisting exercise, let's assume that you can't be a game designer+artist+programmer, because that combination just goes against god. So which is better?

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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

But onward we march, content in our ignorance… So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? I literally said “oh my god” and that was the beginning of my 25 year death march known as the game’s industry.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 257
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Video Game Prototyping and Its Importance in Game Development

Logic Simplified

Therefore, before developing the game's final version, you must test a prototype. This is one of the most crucial parts of game development that can boost the game’s overall quality and success. What is a video game prototype, and why is it essential? It is the basis of high-quality game development.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches.

Dev 69
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

Dev 130