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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Career change In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. It was relatively easy. I want to work smart, not hard.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?

Dev 104
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Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

For gamers and game developers alike, this is the season to dive into the world of horror games, immersing ourselves in atmospheres filled with suspense, mystery, and pure fright. From haunted mansions and desolate space stations to eerie towns shrouded in fog, this list promises a thrilling ride through the annals of gaming horror.

Horror 123
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. Developer Globiss Interactive has worked hard to build a convincing virtual replica of the Titanic. It’s a horror game set on a sinking ship around the early 1900’s. It’s quite an intense VR experience!”

Horror 118
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Quest Feedback

Grumpy Gamer

Quests that do world building. Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Funny, and builds NPC character (which they don't do much with after). Say I need to get inside the castle.

Fighting 264
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds. If you can imagine it, you can build it”, he says. Then he discovered the Unreal Engine and everything changed.

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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us.

Horror 52