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It's probably not worth the hassle for a solo indie. One common "problem" with Skyrim (and most openworld RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. This decouples the player's behavior from their character build.
OpenWorld RPG Design With ArdenFall Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer, in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow. “If
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game. “If
An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I definitely want to build a team. I will also do a lot of research when needed.
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game. “If
When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. For some, the idea of developing a game alone is daunting.
The creator of the ‘openworld lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. Operating out of Wisconsin, USA he spent the last ten years building his passion project.
Comparatively, the original Skyrim mod felt like more of a city with more buildings, more organization, more density. Why would they build (and maintain) a big theater space that they never use? Still, overall this was a very impressive achievement for just 3 indie developers. Worldbuilding wise, it doesn't quite make sense.
Both are open-world action-adventure games with fantasy elements and similar mechanics. It’s also important to consider that the bar for video games is being set ever higher, even for indies. Is your world stormy and moody, or bright and sunny? The best way to understand the atmosphere may be through an example.
As you’ll see, worldbuilding can be done quickly if you leave a bit of time for play and experimentation. We’re in production for a currently untitled game that we plan on building entirely using no-code development tools like Bolt. So I build in play and experimentation into my production schedule.
The game allows you to jump in and enjoy short gameplay experience, or you can deepen your immersion in the game by joining groups and building up your space empire. So if you’re looking for a big openworld space game like EVE Online (but with a lot less complexity), then Vendetta Online would be a great game to check out.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Truly openworlds populated by procedurally developed content, adaptable game mechanics, and narratives.
Think of classic platformers like Super Mario or Cuphead where 2D animation is utilized to create rich, vibrant worlds. 3D Animation , on the other hand, builds models in a three-dimensional space. The 2D style complements its fast-paced, side-scrolling gameplay, making it a standout title in the indie game scene.
The core gameplay follows a ‘build and battle mechanic’. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. You can still make it a fun, engaging and relaxing experience.
They are not an indie developer, they have been making good shooting mechanics and pretty landscapes for years. Here is another openworld, but if you take a walk around, you see that everywhere is new, different, and above all interesting. This is where they put in the effort.
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. This creates opportunities for AA and Indie style budgets to find open release windows and overperform. Tactic 3: Avoid Playtime Bloat Not every game has to be Cyberpunk, Baldur’s Gate, or Elden Ring.
This sequel expands on the eerie, mysterious world of Bright Falls and promises an unforgettable journey into the unknown. Building on the success of its predecessor, this sequel offers an expansive openworld, enhanced web-slinging mechanics, and a gripping storyline. Alan Wake 2 4.
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