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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.
Hrnjadovic also believes that the game could build bridges between people of different beliefs. Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. That is if they can get the financing in place.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.
I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. Just start building and the ideas will come.”
After that, if you want to ship something, you need to build discipline.” The advantage of the indie space in general is that we get to work on smaller, more niche ideas. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.” Why are you working as a solo developer? “In
In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. Playtest early.
This approach not only offers an almost infinite amount of content but also allows players to climb famous rock faces, buildings, and even landmarks in their own cities. But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. For some, the idea of developing a game alone is daunting.
We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We It’s the debut game of Turkish studio Gorilla Softworks. “We
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. By involving their player base in the decision-making process, they not only improve the game in real time but also build a strong bond with their audience.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Especially early-on.
Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting. Whenever I build support into a game for different characters, cars, tracks, loadouts, etc. then each of those options needs its own way to choose that option from a list of available choices.
It's rather surreal to see my name in a list with a bunch of indie luminaries , but hopefully I'll be able to live up to expectations. Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily.
They build a small forest camp themed test level to jump around in, but it's difficult to pinpoint look and feel because they don't have an art director. (I ALMOST PRODUCTION (episodes 14 - 17) The core concept is set, so now they can start building out the game. Sharp criticism and failure is what hones your design sense.
How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Learn a Relevant Programming Language Building an NFT game requires you to properly understand a relevant programming language. As one of the latest technologies, blockchain presents new challenges.
Further over to the right we’ll see the playtest buttons which allow us to play, pause or stop our game. In the following tutorials, we’ll actually get to work building a game! Our NoCode game development course teaches indie game devs how to build breathtaking games from scratch. . Let’s look over to the left first.
Human touch Operating under the name RodentGames , Jason Larabie has taught himself the necessary skills to create his upcoming game Artificers Tower , a happy mix of base building, management sim and boss battles. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
For feedback, opt for playtests or betas instead. ” Build up to your game’s launch with a countdown. And finally, indie developers often underprice their games. “Indie games have actually gone down in price while AAA games have been raising their prices.”
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Meeting other indie devs is really cool. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Kids had fun with Second Hand at Clujotronic.
Women in Games: Celebrating Your Achievements & How to Effect Change – leaders from studios, startups and indies alike will come together to join in a discussion on the state of the games industry for women, including how to celebrate victories and create lasting affirmations to career development in the gaming industry. Learn more.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're a big lover of fantasy games (and we're betting you are!) Take a look!
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