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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.

Studios 129
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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Hrnjadovic also believes that the game could build bridges between people of different beliefs. Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. That is if they can get the financing in place.

Education 118
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article thumbnail

BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.

Studios 104
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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. Just start building and the ideas will come.”

Build 138
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

After that, if you want to ship something, you need to build discipline.” The advantage of the indie space in general is that we get to work on smaller, more niche ideas. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.” Why are you working as a solo developer? “In

Dev 160
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. Playtest early.

Dev 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

This approach not only offers an almost infinite amount of content but also allows players to climb famous rock faces, buildings, and even landmarks in their own cities. But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard.

Indy 104