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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Plus, various Korean indie games that launched on Steam have experienced considerable success.

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“To Them, It Was Like Magic”: How UNCSA Students Are Embracing AI with Filmustage

Filmustage

Producer and director Bob Gosse began his professional journey in the late 80s, collaborating with his cousin Hal Hartley on indie classics like The Unbelievable Truth (1988) and Trust (1990). They uploaded a script, and in minutes it was broken down cast, props, wardrobe, vehicles, page count, all there.

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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. Most of the sets, characters and props were built by hand over a period of 3 years. The post Welcome to the weird and wonderful hand-build world of Harold Halibut appeared first on PreMortem Games.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.

Art 138
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How to Create a Shooting Schedule for an Indie Film

Filmustage

A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!

Film 52
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I definitely want to build a team. I will also do a lot of research when needed.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Alan's advice for applying for an Epic MegaGrant is to have a playable build. Since then, has helped build out design documentation and made quality additions to the game’s overall design. featured]. [My

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