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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. No need to define the vertex format, and even Cocos has support for sprite meshes.

Build 98
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Practical Tips for Optimizing Ray Tracing

Nvidia

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data. To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. Parallel mesh processing for instance data generation.

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Building a car racing game with the Untold Engine - Part II

Harold Serrano

I've been building a video game with the Untold Engine, a game engine I developed. The reason is that the engine associates one entity id to one mesh. The model had several meshes. So, I modified the engine to handle one-to-many relationships, i.e. one entity can have many meshes. I figured that it would make them happy.

Racing 64
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

“We’re trying to make it really easy for anyone to be able to build content that’s a lot more user friendly and accessible than the applications that exist today,” says Pinnock. “We want to make it easier to build triple-A content that people can expand upon.” You can just build.”

Build 98
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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Incorrect mesh instanced attribute handling for INT type attributes. Improved project build prompts for scripts, engines, and native simulators. Enabled “inline enums” and “private property compression” for engine code.

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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. Build on your strengths. I especially focused on having interactions that meshed well with hand-tracked controllers.”. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself.

Build 86