Remove Build Remove Mesh Remove Tile
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I like to dabble and tinker and probably spend too much time building off other people’s projects instead of working on my own, but that’s not likely to end anytime soon. In the Scene panel right-click on the Tile node and click Add Child Node. Type in mesh in the search and select MeshInstance3D.

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Requires.NET SDK 6.0 specifically.

Beta 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Requires.NET SDK 6.0 specifically.

Beta 76
article thumbnail

Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

An example highlighted during the talk showed that using On-Tile Deferred Rendering for mobile platforms led to a 30% reduction in memory writes in test environments, demonstrating a meaningful improvement in performance. These techniques reduce the memory footprint of static meshes and improve memory efficiency for dynamic scenes.

article thumbnail

Godot XR progress update June 2021

Mircosoft Game Dev

We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation.

Tile 52
article thumbnail

Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). Mono build (C# support + all the above).

Tile 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). The upcoming Godot 3.4

Beta 52