Build mobile android compress ect1 alpha
Cocos
SEPTEMBER 3, 2024
When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255.
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Cocos
SEPTEMBER 3, 2024
toiyeuvietnam: When I build for Android mobile, the sprite default_splash I set to a black background has alpha 100 but when I open it on mobile it looks like 255. Are you using apk directly made from cocos or making any changes in android studio ?
Game Developer
DECEMBER 15, 2023
In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.
Game Developer
MARCH 14, 2024
Do mobile games really need a narrative? And how can we build one if we don’t have a narrative designer?
Cocos
NOVEMBER 6, 2024
Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds Cocos Creator Hello there, we age some games on poki but we need to improve the loading and blank screen error in our game Real Estate Rush when the game starts. But only 55% of players start the game on mobile.
Cocos
JUNE 14, 2024
Poki est disponible sur ton mobile, tablette et ordinateur. But only 55% of players start the game on mobile. Actually we are looking for an optimization checklist for Cocos Creator and HTML5 build. It’s a 3d game and the build size is 10mb. Uncheck debug mode in build options. Joue maintenant !
GamesIndustry.biz
MAY 23, 2024
Sony seems to be building a mobile games platform for free-to-play games. This is according to tech site TweakTown , which spotted a job listing for a mobile platform architect. Read more
AWS Games
MARCH 8, 2024
Unity , which is one of the popular game engines, is widely used for mobile applications that run on smartphones. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.
Cocos
MAY 31, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
AWS Games
OCTOBER 4, 2023
For mobile games in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. Offline authentication : Mobile devices may not always have internet connectivity. Look at the system’s customisation options.
Game Developer
JULY 23, 2024
The market tool for mobile apps is hoping to use its funding to build dedicated regional teams and up its presence in the analytics space.
Cocos
FEBRUARY 11, 2024
Lyakusha: And now web-mobile build is broken too I had the same problem with web-mobile in 3.8.1…in this problem has not yet arisen…try clearing the cache before building: It seems to me that in 3.8.2 the missing cc.js file was fixed.
Big Games
SEPTEMBER 20, 2021
There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game. Make a User-friendly Game.
Cocos
APRIL 17, 2023
Sorry for late reply, in Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub , we have a temp fix, you can merge it manually. and be careful, it’ll cost more performence during preloading.
Cocos
MARCH 24, 2023
Thank you for your feedback, I have talked to our engineers and confirmed that this is a bug and I have created a new issue for this problem at Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub.
Logic Simplified
SEPTEMBER 29, 2024
Smartphones are as much a tool for entertainment as they are for communication, and mobile games rule the roost for keeping users entertained. 2D Teen Patti Mobile Game Development Cost Factors Before developing a successful game, you need to figure out who your target audience is and which platform will best serve them.
Cocos
JUNE 1, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
Cocos
JUNE 1, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
GamesIndustry.biz
JULY 10, 2024
Series Entertainment has acquired story-driven, episodic mobile game studio Pixelberry. Read more
Cocos
MARCH 15, 2023
However, it seems like this method only works on Previews and not works in a web-mobile version build. Section 3- This one is for running Web-mobile build on Chrome. Silent loading assets before switching scenes is mandatory, so I tried using ‘preloadScene’ method. I recognized it’s not working by browser’s network log.
Deconstructor of Fun
JULY 29, 2024
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. An unfairness that we in the mobile game industry have experienced a tightly controlled distribution landscape for our entire industry's lifetime.
Artoon
OCTOBER 16, 2024
Tired of building separate apps for iOS and Android? React Native is […] The post React Native Android: Closing the Divide Between Web and Mobile Development appeared first on Artoon Solutions.
AWS Games
OCTOBER 15, 2024
Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like Amazon EC2 , Amazon EFS , and Amazon S3 to optimize its game development processes. In the early stages, the company relied on an internal system that handled tasks such as build queuing.
Deconstructor of Fun
OCTOBER 14, 2024
Much has changed in mobile gaming since then—and not all of them for the better—but one thing’s for sure: Scopely has more than delivered. Back in 2019, we explored how Scopely was carving out its own space in the industry with a unique approach to game development focused on building a strong product foundation.
Artoon
SEPTEMBER 2, 2024
When it comes to building mobile apps, one of the first decisions […] The post iOS vs Android Development: Which One Is Best for Mobile App Development? appeared first on Artoon Solutions.
Artoon
SEPTEMBER 24, 2024
A Mobile Application Development Platforms (MADP) is a set of tools, frameworks, […] The post Top 11 Application Development Platforms to Build High-Performance Apps appeared first on Artoon Solutions.
Cocos
JUNE 21, 2024
Is it possible to somehow influence user macros (enable, disable) when building a project from the command line? For example, I want to understand from the code whether I have built a build for Web-Desktop or for Web-Mobile. How can I do this? P.S.: I use Cocos Creator 3.8.3.
Cocos
JUNE 18, 2024
Is it possible to somehow influence user macros (enable, disable) when building a project from the command line? For example, I want to understand from the code whether I have built a build for Web-Desktop or for Web-Mobile. How can I do this? P.S.: I use Cocos Creator 3.8.3.
Half Geek
AUGUST 3, 2022
How I resolved that, was by releasing a newer build called Star Nomad 2 Oreo+ (Android 8’s name is Oreo), and it co-existed alongside the build for Android 7 & lower. Besides the hassle for everyone involved, it also makes the new SN2 build non-visible on the store due to lack of installs, reviews, links over time etc.
Cocos
JUNE 6, 2024
I created a build for web-mobile target and then tested it on Android Official Emulator with API 26. The build works fine on PC chrome or my own actual Android device. The build works fine on PC chrome or my own actual Android device. I have created a project using Cocos Creator v:3.8.3,
Game Refinery
MAY 4, 2023
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
Juego Studio
APRIL 27, 2023
Building a successful mobile game is no easy task; it takes the right creativity, technical ability and with India’s ever-growing gaming industry, more mobile game development companies are now than ever vying for attention.
iXie gaming
SEPTEMBER 8, 2023
Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.
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