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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. I didnt feel like I was learning that much with each new game, he says. One that would force him to master every aspect of game creation, from coding to marketing. Muscat decided, I want to have done that at least once.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco.

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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

No wonder it scores so well as mobile games. There’s a bunch of games inspired by it, and you can check out the most important ones in the dashboard below. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. DIY gives people a sense of community and achievement. views on TikTok.

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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

As exhibited by this research with Analytics Edge, gaming advertisers relying solely on attribution for decision-making are increasingly leaving money on the table. A combination of Creative Prototyping with a robust Creative Success Framework could unlock opportunities to do just that Do your teams have the right objectives?

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Another demonstration will allow lounge visitors to play video games streamed from Amazon Luna while learning about the studios and services involved in the development process.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

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