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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Improved project build prompts for scripts, engines, and native simulators.

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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in. Building a list of games that share your genre can help you keep track of what your competitors are doing. The choice is yours!

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. It wasnt really a big decision.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

.” In terms of the 2D art, the team was fortunate to find an artist that clicked. ” While the games unique features and visuals are undoubtedly impressive, Casals was quick to point out that managing the scope of the project has been one of the most challenging aspects of development. So, really it was a no-brainer!”

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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

There are articles on how to build an audience, how to create the perfect campaign page, and lists of people to reach out to. You need to build a big enough audience to reach critical mass for funding. Smart audience-building techniques mean you do the thing right. Building an Audience. You can share your work online.

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Friday Questions #2

Grumpy Gamer

I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Build Terrible Toybox further and make it a main game studio? Do you think a bigger marketing campaign would have increased revenue to the point of making enough money to fully fund the next game? Thanks for doing this btw.

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Cash ‘n Guns: Making a Game Physical

Brand Game Development

You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at. It builds hype.