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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

3D modelers create the digital building blocks for modern storytelling and design. Whether their work is hyper-realistic or uniquely stylized, CG Spectrum's 3D modeling students are proving they have what it takes to become the next storytellers and designers, helping to build worlds and products that entertain and delight their audience.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.

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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed.

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“To Them, It Was Like Magic”: How UNCSA Students Are Embracing AI with Filmustage

Filmustage

They uploaded a script, and in minutes it was broken down cast, props, wardrobe, vehicles, page count, all there. All those hours spent manually tagging props and organizing cast suddenly, they were gone. They upload the script, and boom everything pops out: cast, props, wardrobe, he says.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We

Art 138
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Enables dynamic world-building with non-repetitive assets. These include: (i).

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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

I also enjoyed seeing the things players were building in Minecraft, so I decided to make a creative toy in which you build train sets from voxels. You would even have to build the train wheels yourself. But since then I added a few models and props to make it a bit quicker and more fun to use.”