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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

3D modelers create the digital building blocks for modern storytelling and design. Whether their work is hyper-realistic or uniquely stylized, CG Spectrum's 3D modeling students are proving they have what it takes to become the next storytellers and designers, helping to build worlds and products that entertain and delight their audience.

Prop 52
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed.

Build 104
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. weapons, vehicles, buildings) requires precision and clean geometry.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We

Art 138
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Enables dynamic world-building with non-repetitive assets. These include: (i).

Art 52
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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

I also enjoyed seeing the things players were building in Minecraft, so I decided to make a creative toy in which you build train sets from voxels. You would even have to build the train wheels yourself. But since then I added a few models and props to make it a bit quicker and more fun to use.”

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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game. They set the style and mood of the work, giving life to an abstract idea.