Remove Build Remove Prop Remove Puzzle
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us.

Art 138
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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

“I’m not good with story telling or puzzle design, so combining some expertise would be nice.” I’m not good with story telling or puzzle design, so combining some expertise would be nice.” You would even have to build the train wheels yourself. And that’s what game development is to him at the moment, a hobby.

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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Operating as Gerel, players will explore the whimsical land of Muur, meet some of the quaint and quirky locals, battle enemies using melee combat, and unlock new areas by solving puzzles on a quest to reclaim her children. Alan's advice for applying for an Epic MegaGrant is to have a playable build. Gerel battling enemies. Dogyeong L.

Pixel 97
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Why Script Breakdown is the Foundation of a Successful Film

Filmustage

Script breakdown dissects your screenplay into bite-sized pieces, allowing props, costumes, special effects, and locations to get their moment under the spotlight. Do you think you'd build a house without blueprints? Analyze every scene for all production requirements , from props to locations. Of course not!

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How Script Breakdown Impacts the Workflow of Different Film Departments

Filmustage

Picture this: thousands of dollars vanishing faster than a magician's rabbit, all because someone missed a crucial prop or location detail. It's like building a house without knowing how many bricks you need! Think of it as solving a giant puzzle: Which scenes share locations? Ready to peek behind the curtain? Their to-do list?

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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. They're small little bottles that blend-in with junk prop set dressing from a distance. By the end of the game, that threat has disappeared and your build is fun and OP.

Fighting 130