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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. weapons, vehicles, buildings) requires precision and clean geometry.

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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

3D modelers create the digital building blocks for modern storytelling and design. Whether their work is hyper-realistic or uniquely stylized, CG Spectrum's 3D modeling students are proving they have what it takes to become the next storytellers and designers, helping to build worlds and products that entertain and delight their audience.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. will be required.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. I definitely want to build a team.

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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game. They set the style and mood of the work, giving life to an abstract idea.

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Advanced Digital Illustration Course student review & creative process

CG Spectrum

He taught me that building a strong process brings consistency which is the key to professionalism and what leads to success. The first prop I made using this technique was a tree trunk. The main challenge was learning 3D to build my scene reference. I want to give special thanks to my mentor Eric Wilkerson.

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