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Top 5 Ray Tracing Sessions for Graphics Developers from GTC 21

Nvidia

Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering and simulation workflows in real time. Join today for free to get access to the tools and training necessary to build on NVIDIA’s technology platform here.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games.

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New Ray Tracing SDK Improves Memory Allocation for Games

Nvidia

RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in. It’s built to support any DXR or Vulkan Ray Tracing application. For applications using RTXMU, NVIDIA RTX cards get a ~50% reduction in memory footprint.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. Do ray tracing and deep learning overlap? Eric: Yes, in many ways.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.