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NVIDIA RTX Advances with Neural Rendering and Digital Human Technologies at GDC 2025

Nvidia

It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering and generative AI-powered characters. At GDC 2025, NVIDIA is building upon NVIDIA RTX Kit Source

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Our mission has been to build a modern, cloud-based platform that truly empowers global collaboration. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. How Remngu 2.0 works Remngu 2.0

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Improved project build prompts for scripts, engines, and native simulators.

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Is it common for Gameplay Programmers to also work in other areas (rendering, engine, tools, etc) while on the same project? Why does that happen?

Ask a Game Dev

Usually, you want a subject matter expert to handle issues with the subject - an engine programmer to work on the engine, a rendering programmer to work on the renderer, and so on. It happens on occasion, but not super often. You may have surmised, based on that last example, why such a thing might happen.

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ).

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Downloads Download Godot 4.4.1

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

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