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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. 3D empty project (default settings) : Reduced by 384 KB.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Overall, texture importing should feel faster and more stable than ever before.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

Render 86
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance.

Games 71
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. Adding Realism & Depth A 3D model without textures is lifeless.

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Add ASTC HDR format variants ( GH-102777 ).

Shaders 73
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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ).

Render 74