article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up!

article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Today, real-time rendering is redefining game development, offering dynamic lighting, physics-based effects, and cinematic quality graphics all rendered instantaneously. These innovations are blurring the lines between pre-rendered and real-time graphics, enabling interactive experiences that rival cinematic productions.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. In the following sections, we'll delve deeper into the fascinating realm of cinematic audio, exploring the various techniques and innovative trends that elevate films to new sonic heights.

article thumbnail

Meet Our Gold & Silver Unreal Authorized Instructors | CG Spectrum

CG Spectrum

Each of our gold and silver-tier instructors brings unique expertise and a passion for Unreal Engine that goes beyond teaching. Theyre here to share insider knowledge and fuel your creativity with hands-on experience and professional insights, from crafting immersive game worlds to bringing cinematic visions to life through their code.

article thumbnail

Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
article thumbnail

USC Games reveals its first Gerald A. Lawson Fund recipients

GamesIndustry.biz

The Lawson Scholars are students from the USC School of Cinematic Arts Interactive Media and Games and Viterbi School of Engineering's Computer Science – Games Divisions. Sign up for the GI Daily here to get the biggest news straight to your inbox USC Games has unveiled the first recipients of the Gerald A. Lawson Fund.

article thumbnail

Under what umbrella does a camera for a 3D game tend to fall? That is, is it more of a game design concern, art direction concern, or engineering?

Ask a Game Dev

It's primarily a feature handled by game design and engineering. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code. at frame 32, pan to Desmal while moving to point A and zooming in) while I script my cinematic.