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A beginner's guide to cinematic storytelling

Filmustage

Embarking on the journey of cinematic storytelling is like venturing into a vast, diverse landscape ?️ In this beginner's guide to cinematic storytelling , you will explore the intricacies that breathe life into stories and leave an indelible impact on the audience's mind. ? ? Brad Pitt in Fight Club (1999). of many facets.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This makes it ideal for fighting games, Metroidvanias, and RPGs. locks the perspective, allowing developers to craft cinematic, carefully framed environments. Artistic Flexibility : Unlike full 3D, 2.5D allows for stylized, hand-painted visuals, blending nostalgia with modern rendering techniques.

Art 52
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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Resourcefulness becomes a badge of honor, as filmmakers explore innovative solutions to achieve cinematic alchemy within budgetary and temporal constraints. Location Hacks ?️

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” And stood out to me because of its storyline, its cinematic nature and how even though no words were said or story told, one could comprehend what was happening through the gameplay experience.” One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then.

Code 166
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Fantasy Strike fighting game, January build for Patreon patrons

Sirlin

Thank you to all the patrons supporting the Fantasy Strike fighting game. GENERAL --Super flash (the cinematic at the start of supers where the game is briefly paused) increased across the board for most supers. During this time, a quick pre-fight music fanfare plays, but the music itself is placeholder.

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What do you think is best bang for your buck for dev time to player time (besides multiplayer)? Alternately, what’s the worst (but still worth it)?

Ask a Game Dev

This usually means content like cinematics, plotted narrative, voiced lines, action set pieces, puzzles, quick time events, scripted boss fights, that sort of thing. ALT To answer your second question, the inverse of this - the least devtime-efficient content - is game content that is primarily single-use.

Dev 52
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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Building the interface for designers to tweak combat-related parameters to create specific fights (e.g. Also includes spawning reinforcements with timing, positioning of enemies, rules for PVP, rules for kill cam, hitting weak points (e.g. head shots), play of the game. boss battle, minion battle, pvp, etc.).

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