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Ionization update

Indie DB

Enjoy some athmosferic in-game footage test scenes with new props and other objects including cinematic field of view and a little bit noir filters. Waiting your feedback.

Prop 105
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The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. In the following sections, we'll delve deeper into the fascinating realm of cinematic audio, exploring the various techniques and innovative trends that elevate films to new sonic heights.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).

Art 52
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. Cinematic for Gerel: Against the Corvus Empire produced by Alan, Dogyeong, and Joona. Gerel battling enemies.

Pixel 97
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Strategic Budgeting: How Filmmaking Magic Unfolds Between Location and Cost

Filmustage

We'll plunge into real-world examples, from Hollywood blockbusters to indie diamonds, where masterful budgeting strategies birthed legendary cinematic moments. Innovative problem-solving and resourcefulness are essential in finding creative solutions to budget limitations, ensuring the realization of cinematic visions in filmmaking.

Film 104
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The 7 Coolest Filmmaking Pre-Production Tools of 2023

Filmustage

So today, selecting the right software isn't just an option; it's a game-changer. In today's fast-paced filmmaking world, having access to your pre-production tools on the go can be a game-changer. Filmustage's AI offers automatic recognition of critical shooting elements, including cast, props, locations, and VFX.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist. that might need to be created for certain specific cutscenes.