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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Polygon count and texture optimization to maintain performance. Unity HDRP supports cinematic-quality visuals at scale. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Challenges include: (i). Scaling assets for different hardware specs without losing visual fidelity. (ii).

Art 52
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Fantasy Strike patch notes, August 2016

Sirlin

Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. The dragon’s character model is an unfinished, low polygon version. MIDORI --New character!

Fantasy 52
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The Future of 3D Art in Interactive Entertainment

iXie gaming

Cinematics and Storytelling: 3D art is a powerful cinematics and storytelling tool. Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. This enhances the overall players’ experience, driving higher engagement rates.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests.

Film 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

The company specializes in cinematics, UI concepts, and logo design. Specialties: – Low Polygon Modeling, High Polygon Modeling, Textures: photo source or hand-painted, Digital Sculpting, Target Rendering, Rigging and Animation, and Concepts. Specialties: – Art & Animation, Cinematics, Concepts, and Development.

Art 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs.