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Polygon count and texture optimization to maintain performance. Unity HDRP supports cinematic-quality visuals at scale. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Challenges include: (i). Scaling assets for different hardware specs without losing visual fidelity. (ii).
Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. The dragon’s character model is an unfinished, low polygon version. MIDORI --New character!
Cinematics and Storytelling: 3D art is a powerful cinematics and storytelling tool. Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. This enhances the overall players’ experience, driving higher engagement rates.
For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests.
The company specializes in cinematics, UI concepts, and logo design. Specialties: – Low Polygon Modeling, High Polygon Modeling, Textures: photo source or hand-painted, Digital Sculpting, Target Rendering, Rigging and Animation, and Concepts. Specialties: – Art & Animation, Cinematics, Concepts, and Development.
In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs.
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