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Why games consoles are holding back interactive storytelling

GamesIndustry.biz

While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well. You have no control over how the characters fare in any book, TV or film, but in games, the power is almost entirely in the hands of players. Read more

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dramatic Narrative as Core : The overarching story unfolds in cinematic chapters, with key moments driving player progression and monetization. In contrast, DW:S opens with cinematics and characters meeting tragic fates. A thin but coherent narrative unfolds across chapters, keeping players engaged throughout the game.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

To introduce Gerel to viewers/players, Alan, Dogyeong, and Joona (another team member) recently worked together to produce an evocative cinematic that establishes the events, motivations, and stakes of the characters leading up to the opening level of the game. The game's narrative was inspired by the strong women in Alan's life. featured].

Pixel 97
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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

“It was all about puzzle design, analytical thinking, and understanding player agency and mechanics”, she says. Animation was my first choice because I wanted to do cinematic animation. “I wanted to learn techniques that not everyone knows like coding and animations. Hard skills that I could make a living with.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. Flight Simulator), rhythm games, puzzle games, and so on. Certain genres of games (e.g.

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What do you think is best bang for your buck for dev time to player time (besides multiplayer)? Alternately, what’s the worst (but still worth it)?

Ask a Game Dev

This usually means content like cinematics, plotted narrative, voiced lines, action set pieces, puzzles, quick time events, scripted boss fights, that sort of thing. ALT To answer your second question, the inverse of this - the least devtime-efficient content - is game content that is primarily single-use.

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