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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. needs its own rig), that's time from a rigger to create. that might need to be created for certain specific cutscenes.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.

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Smart VFX budgeting: A guide to cost-efficient strategies for filmmakers

Filmustage

This guide aims to illuminate the path, offering insights into budgeting, the creative process, and the roles pivotal in turning cinematic visions into breathtaking realities. These may range from makeup and prosthetics to miniature models, mechanical rigs, and on-set explosions. ?

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

A still from Aurore's real-time 3D cinematic, The Last Voyage. Atmosphere and lighting were integral to Aurore's cinematic. Finish with a film-quality cinematic like Aurore's! A mossy rock in The Last Voyage. The next important part was to create a master material.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Storyboard Artist : Maps out how cinematics should look. Lays out general shot to shot progression and framing of cinematics to show the player what’s going on. Animator : [ Sculptor of time ].