Remove Cinematics Remove Rigging Remove Technology
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Unity Technologies Assets. Addressables by Unity Technologies. Cinemachine by Unity Technologies. Input System by Unity Technologies. Post Processing by Unity Technologies. Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . Universal RP.

Asset 52
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The Role of VFX Breakdown in Storytelling

Filmustage

As technology advances, the boundary between practical and digital effects blurs, creating new opportunities for storytellers. A strategic approach to planning visual effects helps create more immersive cinematic experiences where technical innovation and storytelling artistry work harmoniously.

Film 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Storytelling and visual narrative techniques Visual language and principles of lighting (direction, quality, color, environment, etc.)

Film 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. It’s the same as with any new technological development. They won the Technology and Engineering Emmy® award for excellence and engineering creativity. Is There a Learning Curve to Cinemachine? A bit of a learning curve.

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Smart VFX budgeting: A guide to cost-efficient strategies for filmmakers

Filmustage

This guide aims to illuminate the path, offering insights into budgeting, the creative process, and the roles pivotal in turning cinematic visions into breathtaking realities. Technology and Equipment: Investment in up-to-date technology and necessary equipment influences the quality and efficiency of VFX output. ?