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Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

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Request for better shader documentation

Cocos

I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. I still appreciate a lot of example code, and it would be good to include. Shaders are virtually missing from the documentation.

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

to 0… coding life… Damn… cost me a whole day to figure out the reason is when I change the direction of the image, I use Math.sign() to get the movement direction, and it can sometimes return 0, so it set scale.x

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Noob question about scripting animation

Cocos

So, our art director wants everything set up using timeline as much as possible so that the artists have as much control over visual aesthetic as possible… even after animations have been properly hooked up in code, the animation clips can be changed without the art team being dependent on engineering.

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D2 log 064 – Audio improvements

Catnip Games

Already replaced old code for fading music in and out. I used this article as inspiration but the code is 100% rewritten for clarity & performance. I used this article as inspiration but the code is 100% rewritten for clarity & performance. Safety guard to avoid clipping. Audio bus hierarchy.

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Modulate scales ToxMod AI voice chat moderation tool with AWS

AWS Games

How ToxMod works Prior to a client deploying ToxMod, Modulate works with them to feed its code of conduct into the tool, and complete a trial run with the client’s human moderation team. To minimize overhead, it batches audio clips to create queues for processing. ToxMod infrastructure. “By

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Introduction to Unity’s Animation System

Logic Simplified

To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips. The Animator Controller attaches to a GameObject and is controlled through code. Animation Clips Animations in Unity are created and operated using Animation Clips.