Remove Clipping Remove Data Remove Texture
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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). GUI: Fix Tree hover position with multiple columns ( GH-103168 ). Changelog 19 contributors submitted 31 fixes for this release.

Render 75
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[Ask CC 3.8] AnimationClip change old size when changed Frame

Cocos

Here is my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { // change size res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,

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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

this is images of my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.

Texture 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. Fixed bug with import plugin script exceeding 500KB.

Render 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

The way that all of the customizable character data is stored isn’t actually a body at all, but a common default mesh with offsets for each adjustible value. Remember, these changes only affect the mesh, but won’t affect things like textures for that mesh, which can result in UV stretching or other weirdness.

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The Future of AI in VFX Breakdown

Filmustage

From automated clipping to smart video creation, we'll explore how these technological innovations are helping studios save millions while maintaining their expressive face in modern filmmaking. Foundry's CopyCat, the quirky and unexpected addition to the VFX family, lets artists train their own ML sidekicks using custom data.

AI 52