Remove Clipping Remove Demo Remove Point and Click
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. A trailer posted in this context is more about giving a tiny sample to then get someone to click through. Kings is a cutdown of a larger trailer for a tweet saying: ‘Hey, check out the demo at Steam Next Fest’.

Media 104
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Soft Body in Godot 3.1

Mircosoft Game Dev

Now, just click Play and enjoy your soft ball :). I've used the Platformer Demo to create this demo, that you can downoload by clicking here , or from the Godot Asset Library. The Simulation Precision will improve the final result, often with significant improvement (and performance cost).

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. Right-click for node search dialog. How does it look like? Automatic type cast nodes.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.

Dev 52
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. Also known as a demo reel, it must showcase your strengths and capabilities as an animation artist. Instead of just mentioning the awards, it’s best to present the award-winning work through a demo reel.