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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Porting: FreeDesktop portal: Check for FileChooser and Settings interface availability instead of assuming its always available ( GH-101812 ). Porting: Implement get_length() for pipes ( GH-102365 ).

Beta 76
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How do developers handle the removal of softlocking (I.E. the player places themselves in an inescapable position where they cannot progress in the game or backtrack to escape their situation)? Is the removal of softlocks treated the same way as glitches for developers or are they treated differently?

Ask a Game Dev

Maybe thats because the world geometry has put them into a perpetually-falling state so they dont have any control, or because theyve somehow clipped into a part of the level that should not be accessible. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Stay tuned for updates in future Kristala dev blog issues. We can't wait to see what else he has in store.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Hello, and welcome back to another issue of the Kristala game dev blog! Stay tuned at the end of this dev blog to get a peek at all the progress we've made on Kristala in the last 12 months. But first, let's dive into what the dev team has been up to over the course of the last sprint. 3D Asset Design. Level Design.

Dev 52
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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Watch the short clip below from our weekly podcast show where we break down the wins, risks, and big unanswered questions behind Supercells biggest year yet. Spark: The Brutal Bootcamp for Game Devs Supercell knows its new game development is too slow , so enter Spark , a high-stakes incubator designed to fix that.

Esports 80
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Welcome back to the Kristala dev blog! We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We're happy you're here. We promise. ;).

Dev 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Until that fateful day when Kristala is figuratively in your hands, you already know we'll be here sharing our dev process with you.

Dev 52