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We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.
That's why we were super excited when we learned that this year's fifth-annual Play NYC convention would be held in person (with tons of awesome precautions in place to ensure all devs, speakers, and attendees were kept safe and healthy). 3D Generalist Karena also spent some time wrapping up a few ongoing designs over the past month.
Welcome back to another exciting issue of the Kristala Dev blog. In conjunction with our biweekly Patreon updates , the dev blog is the only place where you can get detailed access to all things Kristala. As we mentioned above, Cass wasn't the only artist on our team to create custom props this sprint. Hey there, gorgeous!
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. We can't say too much just yet, but you're definitely gonna wanna tune into next month's dev blog to see how ACS kicks development into high gear. Stay tuned to next month's dev blog issue for a look at the finished piece!
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Kristala Official Gameplay Trailer.
Welcome back to another magically entrancing issue of the Kristala dev blog. Stay tuned to the Kristala dev blog—and to all our socials—to learn how you can get exclusive, behind-the-scenes access into Harold's entire, step-by-step process. Hello, faithful feline-lovin' friends and fantasy aficionados! 3D Environmental Design.
Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game. This is a clip of the Heider-Simmel animation. A narrative designer writes too, but our primary job is getting the whole game to tell the same story.
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