Remove Clipping Remove Development Remove Point and Click
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Cocos Creator 3.8.5 forum version

Cocos

Developers must ensure necessary Wasm modules are loaded before use. Clipping module now supports linked flags, such as manual loading of Spine. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. For example, Mike Bithell put out a call for games made by trans developers. A trailer posted in this context is more about giving a tiny sample to then get someone to click through.

Media 104
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Developers must ensure necessary Wasm modules are loaded before use. Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Clipping module now supports linked flags, such as manual loading of Spine. Subsequent clicks prioritize the target point and gradually select upward.

Bug 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. You can now right-click to bring up the Node Search menu. I also got familiar with my mentor and other developers over IRC. Port swapping.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Since Godot is gradually entering the competitive market, dominated by only a handful of fully featured engines, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor. Introduction. How does it look like? How do we plan to manage distributed and centralised VCS?

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. Manage game collectibles like gold, money or points. Let’s jump in!

Code 52
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The difference between animation and live-action VFX starts at their beginning points. Animation studios work with longer timelines, usually 18-24 months of development. Animation projects run into problems with render artifacts, character clipping, and simulation errors. Live-action VFX adds digital elements to actual footage.