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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

We can hit the “edit bounding volume” button here and then just scale our invisible trigger up. Step 3: Edit Your Flow Graph. We don’t want it to trigger if an enemy or NPC walks within the area, so let’s set up a Unit which will allow for the identification of our player. So that’s all we need to do for the object.

Code 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. 3D Environmental Design.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan. Some prefer sketching initial drawings using paper, pens, and/or pencils.

Film 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

As Shelly's last task this sprint, she leant her video-editing skills towards adding some gorgeous effects to the final slides of the gameplay teaser Producer Allie created. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.

Dev 52
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Brainstorming, writing, editing, and workshopping text! How should I space out my content to create the pacing I want? Creative writing.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely.

Code 100